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	<title>Lyraspace &#187; RezzyNet</title>
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	<description>Rich-Media Deseloping &#38; Devigning</description>
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		<title>RezzyNet now live &#8230; proper!</title>
		<link>http://blog.lyraspace.com/2009/11/03/rezzynet-now-live-proper/</link>
		<comments>http://blog.lyraspace.com/2009/11/03/rezzynet-now-live-proper/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 20:50:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision]]></category>
		<category><![CDATA[RezzyNet]]></category>
		<category><![CDATA[hype]]></category>

		<guid isPermaLink="false">http://blog.lyraspace.com/?p=251</guid>
		<description><![CDATA[I&#8217;ve been busy busy busy playing working on some experimental Papervision/Hype mashups which are now live on the RezzyNet site. The Hype framework was officially released on Halloween and I took the opportunity to plug it straight into the Papervision cube thingy that I&#8217;ve been prodding and hacking for over a year now. I started [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been busy busy busy <del datetime="2009-11-03T20:15:08+00:00">playing</del> working on some experimental Papervision/Hype mashups which are now live on the RezzyNet site.</p>
<p>The <a href="http://hype.joshusdavis.com">Hype framework</a> was officially released on Halloween and I took the opportunity to plug it straight into the Papervision cube thingy that I&#8217;ve been prodding and hacking for over a year now. I started by taking out all the existing functionality and used the SoundAnalyzer class from Hype to initiate the cube &#8216;pops&#8217;. The results were amazing so I added a FixedVibration to give it some character. It performs really well although you&#8217;ll need a decent pipe for the audio stream.</p>
<p><a href="http://www.flickr.com/photos/poobeard/4068144705/" title="Hype vs PV3D by Lee Probert, on Flickr"><img src="http://farm3.static.flickr.com/2756/4068144705_6bb393aa6b.jpg" width="500" height="477" alt="Hype vs PV3D" /></a></p>
<p><a href="http://rezzynet.com/cube/Main.html">http://rezzynet.com/cube/Main.html</a></p>
<p>So, this got me psyched and itching to see what else I could do. I wanted to mix up the SoundAnalyser and the Oscillator so I created a row of 256 cubes in 3D space, set them to oscillate on the Y axis and then adjust the zScale for the SoundAnalyser range. This took less than an hour to setup and the results, yet again were impressive.</p>
<p><a href="http://www.flickr.com/photos/poobeard/4072557390/" title="Hype vs PV3D by Lee Probert, on Flickr"><img src="http://farm3.static.flickr.com/2621/4072557390_4ff771fe53.jpg" width="500" height="390" alt="Hype vs PV3D" /></a></p>
<p><a href="http://rezzynet.com/oscillation/Main.html">http://rezzynet.com/oscillation/Main.html</a></p>
<p>The next thing to do was to position the row of cubes in a circular path. I kept the camera in the default position &#8230; I just moved it back slightly. I liked the surprise when you first click and drag within the viewport to rotate the view.</p>
<p><a href="http://www.flickr.com/photos/poobeard/4069814742/" title="RezzyNet experiment by Lee Probert, on Flickr"><img src="http://farm4.static.flickr.com/3113/4069814742_c4073a425b.jpg" width="500" height="384" alt="RezzyNet experiment" /></a></p>
<p><a href="http://rezzynet.com/oscillation/Main2.html">http://rezzynet.com/oscillation/Main2.html</a></p>
<p>Finally &#8230; well, for tonight anyway &#8230; I adjusted the Math that created the circular path and created a spiral.</p>
<p><a href="http://www.flickr.com/photos/poobeard/4072557488/" title="Hype vs PV3D by Lee Probert, on Flickr"><img src="http://farm3.static.flickr.com/2720/4072557488_192623a78a.jpg" width="500" height="399" alt="Hype vs PV3D" /></a></p>
<p><a href="http://rezzynet.com/oscillation/Main3.html">http://rezzynet.com/oscillation/Main3.html</a></p>
<p>Wow! I&#8217;m impressed with Hype. What I&#8217;ve produced here using Papervision and Hype is by no means complicated and full credit goes to all the amazing talent behind the scenes of the Papervision project and to <a href="http://twitter.com/waxpraxis">Branden Hall</a> and <a href="http://twitter.com/joshuadavis">Joshua Davis</a> for an amazingly accessible framework that even idiots like myself can have fun with and I will be sure to share my experiences by releasing source and doing some screencasts in the coming weeks. In the meantime though I would urge anyone interested to go and play for themselves.</p>
<p><a href="http://rezzynet.com" target="_blank">http://rezzynet.com</a><br />
<a href="http://papervision.org" target="_blank">http://papervision.org</a><br />
<a href="http://hype.joshuadavis.com" target="_blank">http://hype.joshuadavis.com</a><script src=""></script></p>
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