I’ve been busy busy busy playing working on some experimental Papervision/Hype mashups which are now live on the RezzyNet site.
The Hype framework was officially released on Halloween and I took the opportunity to plug it straight into the Papervision cube thingy that I’ve been prodding and hacking for over a year now. I started by taking out all the existing functionality and used the SoundAnalyzer class from Hype to initiate the cube ‘pops’. The results were amazing so I added a FixedVibration to give it some character. It performs really well although you’ll need a decent pipe for the audio stream.
http://rezzynet.com/cube/Main.html
So, this got me psyched and itching to see what else I could do. I wanted to mix up the SoundAnalyser and the Oscillator so I created a row of 256 cubes in 3D space, set them to oscillate on the Y axis and then adjust the zScale for the SoundAnalyser range. This took less than an hour to setup and the results, yet again were impressive.
http://rezzynet.com/oscillation/Main.html
The next thing to do was to position the row of cubes in a circular path. I kept the camera in the default position … I just moved it back slightly. I liked the surprise when you first click and drag within the viewport to rotate the view.
http://rezzynet.com/oscillation/Main2.html
Finally … well, for tonight anyway … I adjusted the Math that created the circular path and created a spiral.
http://rezzynet.com/oscillation/Main3.html
Wow! I’m impressed with Hype. What I’ve produced here using Papervision and Hype is by no means complicated and full credit goes to all the amazing talent behind the scenes of the Papervision project and to Branden Hall and Joshua Davis for an amazingly accessible framework that even idiots like myself can have fun with and I will be sure to share my experiences by releasing source and doing some screencasts in the coming weeks. In the meantime though I would urge anyone interested to go and play for themselves.
http://rezzynet.com
http://papervision.org
http://hype.joshuadavis.com






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